![]() ![]() Modeling enhancements: New Remesh and Retopologize features. Viewport improvements: Users can interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors. Bifrost for Maya: Performance improvements, Cached Playback support and new MPM cloth constraints. ![]() Animation bookmarks: Mark, organize and navigate through specific events in time and frame playback ranges. Cached Playback: New preview modes, layered dynamics caching and more efficient caching of image planes. ![]() Mc.setAttr(displacement_+".alphaOffset", -0.- Over 60 animation features and updates to the graph editor and time slider. ![]() Mc.setAttr(displacement_+".alphaIsLuminance", 1) Mc.setAttr(arn_disp_shr + ".aiDisplacementAutoBump", 0) Mc.connectAttr((arn_disp_shr+".displacement"), (arn_sg+".displacementShader")) Mc.connectAttr((displacement_+".outAlpha"), (arn_disp_shr+".displacement")) Mc.setAttr(roughness_+".alphaIsLuminance", 1)Īrn_disp_shr = mc.shadingNode('displacementShader', asTexture=True, name=(self.ID + "_Displacement_shr"))ĭisplacement_ = for item in self.tex_nodes if item = "displacement"] #mc.connectAttr((arn_rough_range+".outColor.outColorR"), (arn_mat+".specularRoughness")) Mc.connectAttr((roughness_+".outAlpha"), (arn_mat+".specularRoughness")) Roughness_ = for item in self.tex_nodes if item = "roughness"] #arn_rough_range = mc.shadingNode('aiRange', asShader=True, name=(self.ID + "_Rough_Range"))
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